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Self-initiated / fictional brand

Tidewell

A motion system for water at its source.

Tidewell is a fictional sparkling mineral water. The identity treats motion as water finding its level: it rises, settles, and holds. Every frame is drawn from shapes, type, gradients and Canvas2D water. No footage. No 3D.

2026·10 pieces·16:9 + 9:16·Diffusion Studio
Opening title card · 5.8 s · fizz at 3.8 s
01 · The core premise

Water does not arrive on a straight line.

“It finds the lowest point, settles, and then holds. The Tidewell system is built from that behaviour: fast first, then a long release; one loud moment, then silence.”
PrimaryPure at the source.
SecondaryDrawn from the edge.
Call to actionRise to it.
02 · Brand film

The full sequence.

The complete 12-second hero spot. A bottle fills with sparkling water, the label locks in, and the brand line lands on the signature single fizz.

Hero spot · 12 s · single fizz at 6.2 s
03 · Motion rules

Four rules.

The behavioural physics that govern every transition, wipe, and bubble in the identity.

Principle 1 · 3.5 s · waterOut vs linear
01

Moves like water.

Fast first, then a long settle. The only linear move in the system is the comparison that exposes it.

Principle 2 · 3.5 s · staggered risers
02

Rise and release.

Everything starts below the mark, overshoots by a hair, and releases. Related elements stagger; they never march.

Principle 3 · 3.5 s · droplet merging
03

Surface tension.

Two bodies prefer one. They stretch, neck, merge, and only then settle. Parting is a thinning bridge, not a fade.

Principle 4 · 3.5 s · fizz at 2.0 s
04

Calm punctuation.

One fizz. One citrus flash. Then stillness. The pause is the point.

04 · Flavour system

Five ways to rise.

One system, five fields. The bottle stays still; the water changes temperature and weight around it.

Flavour launch · 15 s · fizz at 13.8 s
Flavour

Plain Sparkling

Still, with a pulse.

#1F5F5B
Flavour

Sea Salt & Lime

Briny. Bright.

#4F8F87
Flavour

Yuzu

Sharp. Sunlit.

#E6D9C3
Flavour

Cucumber & Mint

Cool. Green.

#CFE0D6
Flavour

Blood Orange

Bold. Bitter edge.

#A96850
05 · Social loops

Made for the feed.

Three six-second loops, authored at 1080×1920. They are periodic at 6 seconds, so the wrap reads as continuous water rather than a reset.

Safe area strictly preserved: zero key typography in the top 250 px or bottom 350 px.

Loop 01 · RisingSeamless loop
Loop 01Rising

Rising tide with procedural water bubbles, authored without key type for pure atmospheric presence.

Loop 02 · FlavoursSeamless loop
Loop 02Flavours

Seamless colour transitions across Plain Sparkling, Sea Salt & Lime, and Sunlit Yuzu.

Loop 03 · WaveSeamless loop
Loop 03Wave

Layered periodic wave physics calibrated for continuous ambient feed display.

06 · Design & motion tokens

The system.

A five-colour family, two typefaces, four motion rules, and one signature accent beat per piece.

Palette & Usage Guidelines

Deep#1F5F5BPrimary field, baseline ground
Mid#4F8F87Secondary water wave, brine
Foam#F4F7F5Page ground, typography
Sand#E6D9C3Flavour field, dry shore
fizz only
Citrus Accent#F2C94CSingle fizz flash only
Ink#123B38Deep contrast typography
Mint#CFE0D6Cucumber field, cool tone
Blood#A96850Blood orange field, bitter edge

Typography System

Fraunces300 Light · Display

Used for the wordmark, titles, and flavour names with -0.02em to -0.04em tight tracking.

Outfit300 / 500 · Functional Sans

Used for body copy, technical labels, and captions. Labels set in 0.18em–0.24em uppercase tracking.

Motion Curves & Punctuation

  • waterOutcubic-bezier(0.23, 1, 0.32, 1) — Fast surge, long settle
  • settleFluid relaxation into equilibrium
  • tensionViscous bridge stretch before merge
The One-Fizz Rule

Exactly one fizz sound and citrus yellow flash per narrative piece. Zero incidental UI clicks, whooshes, or background music. Silence after the fizz is non-negotiable.

Motion Scene Contact Sheet

Tidewell motion system contact sheet showing scene frames from the logo reveal, hero spot, flavour launch, social loops, and principles.
07 · Project notes & attribution

Credits & disclosures.

Tidewell is a fictional brand created for a motion-identity exercise.

Concept, motion system and renders: Orvilyn.

Built in Diffusion Studio. All scenes rendered directly from Canvas2D procedural water, vector shapes, and typography. Zero stock footage, photography, 3D models, or fluid simulation were used.

Display typography set in Fraunces; functional sans set in Outfit (SIL Open Font License). Wordmark, bottle silhouette, label graphics, and audio recordings are placeholders.

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